Interaction Design

BotanictrumCan you transfer the pulse from plants?

Combining mechanical parts with soil to extract abstract information from plants and present them visually.

Botanictrum
Impact

An interaction prototype exploring plants as signal-bearing interfaces through sensing, light, and speculative feedback.

Role
Designer · prototyper
Timeline
2024
Team
Self-initiated interaction study

The Challenge

Plant interfaces are often presented as decorative smart objects. I wanted to ask a more specific question: what would it mean to treat a plant as a living participant in an information system?

Design logic

Questions & key decisions

01

How might a plant become a participant in an interface without being reduced to a sensor?

02

How can slow biological signals become legible to humans without pretending they are immediate data?

Key decision

Design for translation, not control

Problem
A dashboard would make the plant feel like a machine to monitor.
Decision
I used ambient feedback and suggestive visual states rather than command-style controls.
Why it worked
The project is about co-presence with a living system, so the interaction needed to stay soft and interpretive.
Outcome
The prototype keeps the plant's ambiguity while still making change perceptible.
Key decision

Respect plant time

Problem
Human interfaces expect fast feedback, but plant responses are slow and contextual.
Decision
I designed the feedback rhythm around gradual change instead of instant reaction.
Why it worked
A slower rhythm makes the system feel more honest to the material.
Outcome
The work becomes a stronger speculative interaction study rather than a novelty sensor demo.

Research & Discovery

The research focused on the mismatch between human time and plant time. Plants respond slowly and indirectly, so the interface needed to translate subtle changes without pretending the plant behaves like a device.

Design Strategy

I designed the work as an interpretive layer rather than a control panel. The interface should reveal patterns, not command the plant.

Implementation & Pipeline

The prototype uses a small sensing and visual feedback setup to create a responsive installation language.

Results & Impact

The project frames botanic interaction as a design problem of translation: how to make slow, living signals perceptible without over-instrumenting them.

Lessons Learned

The more the interface tried to explain, the less alive the system felt. The strongest moments were suggestive and ambient.

What's Next

A future version could test longer-term sensing and compare how different viewers interpret the same plant signals.

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